Importing Files
How to include other scripts in your script
At the beginning of a Flowscript, you can import a .BF, .FLOW .BMD or .MSG file.
Usage
Chaining together multiple
.FLOWscripts is a great way to keep your code clean and organized.You can call procedures by name from pre-compiled
.BFfiles and other.FLOWfiles, and messages by name (or index) from pre-compiled.BMDfiles.
Importing Uncompiled Scripts
Suppose the file we are creating is named Experiment.flow, and we want to use a procedure from another flowscript (Test.flow).
Suppose we have the following files...
Experiment.flow
(our new .FLOW)
// Import another Flowscript into the script
import( "Test.flow" );
void Main() {
// Call procedure from the imported FlowScript
ShowWindow();
}Test.flow
(The .FLOW we're importing)
Test.msg
(The .MSG imported by the .FLOW we're importing)
[dlg FirstMessage] [s]Message 1.[e]
[msg SecondMessage] [s]Nessage 2.[e]
[dlg ThirdMessage] [s]Message 3.[e]
Results
If run in-game, the message in Test.bf's embedded .BMD "Message 3." would be shown in a message window.
Importing Compiled Scripts
The Importing section of this guide is still incomplete. Pending additional information on the following:
Importing Compiled Scripts
With .BF and .BMD you can reference procedures, variables and messages by name, but variable names and comments are lost. You can still decompile these to see the message names/indexes and procedure names in order to reference them.
Conclusion
Now that you understand pretty much every element of a flowscript, we can move on to getting user input with menus, which is a great place to begin making your own scripts.
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