Importing Files

How to include other scripts in your script

At the beginning of a Flowscript, you can import a .BF, .FLOW .BMD or .MSG file.

Usage

  • Chaining together multiple .FLOW scripts is a great way to keep your code clean and organized.

  • You can call procedures by name from pre-compiled .BF files and other .FLOW files, and messages by name (or index) from pre-compiled .BMD files.

Importing Uncompiled Scripts

Suppose the file we are creating is named Experiment.flow, and we want to use a procedure from another flowscript (Test.flow).

Suppose we have the following files...

Experiment.flow

(our new .FLOW)

// Import another Flowscript into the script
import( "Test.flow" );

void Main() {
	// Call procedure from the imported FlowScript
	ShowWindow();
}

Test.flow

(The .FLOW we're importing)

Test.msg

(The .MSG imported by the .FLOW we're importing)

[dlg FirstMessage] [s]Message 1.[e]

[msg SecondMessage] [s]Nessage 2.[e]

[dlg ThirdMessage] [s]Message 3.[e]

Results

If run in-game, the message in Test.bf's embedded .BMD "Message 3." would be shown in a message window.

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This is because the integer inShowWindow()is initialized with a value of 2, and then used as the first parameter (required input) in theMSG()function. Message indexes start at 0, so it'd actually show the 3rd message.

Importing Compiled Scripts

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Conclusion

Now that you understand pretty much every element of a flowscript, we can move on to getting user input with menus, which is a great place to begin making your own scripts.

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