Intro to Scripting
What the hey is all this?
Last updated
What the hey is all this?
Last updated
Persona games feature their own built-in scripting engine. With a basic understanding of coding, you can build completely custom experiences into your mod. This is a chance for your creativity to shine as you work with the limited (yet robust) tools that the game provides us.
You do NOT have to have any prior knowledge of programming to follow this tutorial. However, I do recommend watching at least the first 3 videos from Harvard's CS50 playlist. A lot of the same concepts apply here, and these videos lay them all out for you in an easy-to-digest fashion.
Scripting is the act of writing a script.
Scripts are a text files containing human-readable code. These instructions are meant to be interpreted by another program, rather than your computer's processor.
A program for interpreting scripts is called a compiler.
Compiling is the act of converting human-readable code to machine language.
A Binary is what we call the output, usually a single game file.
Atlus games use scripts to perform various logical procedures.
Giving the player items, skills, or money
Showing message windows or choosing options in a menu
Playing sound effects or loading fields/events/battles
etc. etc. etc. ...
I bet you can already picture how this opens tons of doors for modding. Scripts found in the game have already been compiled. Normally, we wouldn't be able to do much with these files, since they only exist as binaries.
But thanks to clever reverse engineering, we have TGE's AtlusScriptCompiler. This program can:
To answer that, let's go over these proprietary Atlus binary formats.
BF (binary flow
)
The compiled form of Atlus's scripts.
BMD (binary message data
)
Another binary format often found embedded within.BF
files.
These contain text and markup.
AtlusScriptCompiler supports two unique script formats.
Flowscript (.FLOW
)
A human-readable scripting language designed by TGE.
It mimics the original script format .BF
files were created from.
Messagescript (.MSG
)
TGE's answer to .BMD
as a script format.
It contains text with markup that can be linked to a .FLOW
script.
Altogether, this makes it possible to edit and create .BF
and .BMD
files.
Flowscript (.FLOW
) looks similar to C, so anyone familiar with object-oriented programming should feel right at home.
Don't be intimidated! This guide is geared toward complete beginners. By the end, you should be able to easily create your own scripts-- even if you've never programmed before.
The following is an example of a simple menu in Persona 5. See if you can surmise what's happening! The comments are there to help you make sense of things.
Messagescript is even more straightforward. See below for an idea of how dialog and selections are labelled and formatted.
// Index 0 [dlg BossRushModeDialog [TGE]] [f 2 1]Select a boss fight.[f 1 1][e]
// Index 1 [sel SelectBoss0] [f 2 1]D00_SCENARIO_BATTLE_01[e] [f 2 1]D01_01_SCENARIO_BATTLE_01[e] [f 2 1]D01_01_MORUGANA_BATTLE[e] [f 2 1]D01_02_SCENARIO_BATTLE_01[e] [f 2 1]Previous[e] [f 2 1]Next[e]
To make full use of this guide, you will need...
A PC running Windows
Extracted files from the game you're modding
An open mind :)
Read on for how to get started with the program.