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Manually Installing Switch Mods
Creating a CPK without using a Mod Manager - Updated 10/24/22
This is an outdated method of installing mods, written before Aemulus Package Manager was updated to support P5R Switch. These instructions are still included for those who rely on the original workflow.
The game considers the root of each
.CPKto be the same folder.
PATCH1.CPKhas higher load priority, since it's meant to override anything that needs to be updated. We can extract and then rebuild
PATCH1.CPKwith our modded files inside.
You can think of
PATCH1.CPKlike zip folders. They are compressed, so once unpacked, the contents become much larger. The unpacked files end up being about 35 GB in total, so make sure you have enough space free on your hard drive.
- 2.Drag the
CPK.batto build a new
PATCH1.CPKcontaining your modded files.
- 3.Transfer the new
PATCH1.CPKto the directory matching your target platform. Switch:
Be sure to match the directory structure of the extracted
.CPK. On Switch, there's one extra thing to consider: the root of the
BASE.CPKcontains two folders,
EN. But you can actually substitute either one with a folder called
PATCH1and the files will still be loaded. For instance, if you're editing a file in the
ALL_USEU.CPK_unpacked/EN/INIT/folder, copy it to your
Replacement files/folders can be uppercase or lowercase, it doesn't matter since the game loads them either way! Just make sure the
.CPKfilename is all uppercase.