Markup
How to style the text in messages.
You can change the appearance of text in a .MSG
by inserting the following commands in brackets into your message.
Commands
[clr
x
]
Text color. Affects all text after the tag until the end of the line ([e]).x is a number between 0 and 30.
[n]
Linebreak. Put this between some text to make it show up on a new line ingame.[w]
Wait. Makes the game await user input before moving on to the next line.[vp
w x y z
0 0]
Voice Pack. Makes the game play a voice clip.w = eventIdMajor
x = eventIdMinor
y = eventIdSub
z = cueId
[bup 0
x y z
0]
Bustup. Shows a character's talking sprite during dialog.x = characterId
y = expressionId
z = customeId
Lip flap will animate if this command is followed by
[f 4 10 -1 0 0]
.
Colors
Index
Color
Hex Value
0
White
#FFFFFF
1
Light Blue
#72C5FF
2
Light Red
#FF423F
3
Light Yellow
#FFFF76
4
Light Green
#69FF65
5
Dark Brown
#50321E
6
Dark Orange
#DC6E00
7
White
#FFFFFF
8
Dark Brown
#50321E
9
Red
#FF1800
10
Dark Red
#BA0000
11
Blue
#1200FFF
12
Dark Blue
#1F00BA
13
Green
#0AC000
14
Dark Green
#078600
15
Purple
#9D00EF
16
Dark Purple
#78008E
17
Dark Yellow
#BF9D02
18
Pink
#FF0391
19
Dark Pink
#FF00FC
20
Darker Pink
#DB0054
21
Light Teal
#00AEFF
22
Dark Brown
#90401A
23
Light Black
#161616
24
Dark Gray
#404040
25
Gray
#656565
26
Dark Yellow
#E6B625
27
White
#FFFFFFF
28
Dark Teal
#99BBD3
29
Really Light Brown
#E4D4C7
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