Markup
How to style the text in messages.
You can change the appearance of text in a .MSG by inserting the following commands in brackets into your message.

Commands

  • [clr x] Text color. Affects all text after the tag until the end of the line ([e]).
    • x is a number between 0 and 30.
  • [n] Linebreak. Put this between some text to make it show up on a new line ingame.
  • [w] Wait. Makes the game await user input before moving on to the next line.
  • [vp w x y z 0 0] Voice Pack. Makes the game play a voice clip.
    • w = eventIdMajor
    • x = eventIdMinor
    • y = eventIdSub
    • z = cueId
  • [bup 0 x y z 0] Bustup. Shows a character's talking sprite during dialog.
    • x = characterId
    • y = expressionId
    • z = customeId
    • Lip flap will animate if this command is followed by [f 4 10 -1 0 0].

Colors

Index
Color
Hex Value
0
White
#FFFFFF
1
Light Blue
#72C5FF
2
Light Red
#FF423F
3
Light Yellow
#FFFF76
4
Light Green
#69FF65
5
Dark Brown
#50321E
6
Dark Orange
#DC6E00
7
White
#FFFFFF
8
Dark Brown
#50321E
9
Red
#FF1800
10
Dark Red
#BA0000
11
Blue
#1200FFF
12
Dark Blue
#1F00BA
13
Green
#0AC000
14
Dark Green
#078600
15
Purple
#9D00EF
16
Dark Purple
#78008E
17
Dark Yellow
#BF9D02
18
Pink
#FF0391
Copy link