Markup
How to style the text in messages.
You can change the appearance of text in a
.MSG
by inserting the following commands in brackets into your message.[clr
x
]
Text color. Affects all text after the tag until the end of the line ([e]).- x is a number between 0 and 30.
[n]
Linebreak. Put this between some text to make it show up on a new line ingame.[w]
Wait. Makes the game await user input before moving on to the next line.[vp
w x y z
0 0]
Voice Pack. Makes the game play a voice clip.- w = eventIdMajor
- x = eventIdMinor
- y = eventIdSub
- z = cueId
[bup 0
x y z
0]
Bustup. Shows a character's talking sprite during dialog.- x = characterId
- y = expressionId
- z = customeId
- Lip flap will animate if this command is followed by
[f 4 10 -1 0 0]
.
Index | Color | Hex Value |
0 | White | #FFFFFF |
1 | Light Blue | #72C5FF |
2 | Light Red | #FF423F |
3 | Light Yellow | #FFFF76 |
4 | Light Green | #69FF65 |
5 | Dark Brown | #50321E |
6 | Dark Orange | #DC6E00 |
7 | White | #FFFFFF |
8 | Dark Brown | #50321E |
9 | Red | #FF1800 |
10 | Dark Red | #BA0000 |
11 | Blue | #1200FFF |
12 | Dark Blue | #1F00BA |
13 | Green | #0AC000 |
14 | Dark Green | #078600 |
15 | Purple | #9D00EF |
16 | Dark Purple | #78008E |
17 | Dark Yellow | #BF9D02 |
18 | Pink | #FF0391 |
19 | Dark Pink | #FF00FC |
20 | Darker Pink | #DB0054 |
21 | Light Teal | #00AEFF |
22 | Dark Brown | #90401A |
23 | Light Black | #161616 |
24 | Dark Gray | #404040 |
25 | Gray | #656565 |
26 | Dark Yellow | #E6B625 |
27 | White | #FFFFFFF |
28 | Dark Teal | #99BBD3 |
29 | Really Light Brown | #E4D4C7 |
Last modified 1yr ago