Markup

How to style the text in messages.

You can change the appearance of text in a .MSG by inserting the following commands in brackets into your message.

Commands

  • [clr x] Text color. Affects all text after the tag until the end of the line ([e]).

    • x is a number between 0 and 30.

  • [n] Linebreak. Put this between some text to make it show up on a new line ingame.

  • [w] Wait. Makes the game await user input before moving on to the next line.

  • [vp w x y z 0 0] Voice Pack. Makes the game play a voice clip.

    • w = eventIdMajor

    • x = eventIdMinor

    • y = eventIdSub

    • z = cueId

  • [bup 0 x y z 0] Bustup. Shows a character's talking sprite during dialog.

    • x = characterId

    • y = expressionId

    • z = customeId

    • Lip flap will animate if this command is followed by [f 4 10 -1 0 0].

Colors

Index

Color

Hex Value

0

White

#FFFFFF

1

Light Blue

#72C5FF

2

Light Red

#FF423F

3

Light Yellow

#FFFF76

4

Light Green

#69FF65

5

Dark Brown

#50321E

6

Dark Orange

#DC6E00

7

White

#FFFFFF

8

Dark Brown

#50321E

9

Red

#FF1800

10

Dark Red

#BA0000

11

Blue

#1200FFF

12

Dark Blue

#1F00BA

13

Green

#0AC000

14

Dark Green

#078600

15

Purple

#9D00EF

16

Dark Purple

#78008E

17

Dark Yellow

#BF9D02

18

Pink

#FF0391

19

Dark Pink

#FF00FC

20

Darker Pink

#DB0054

21

Light Teal

#00AEFF

22

Dark Brown

#90401A

23

Light Black

#161616

24

Dark Gray

#404040

25

Gray

#656565

26

Dark Yellow

#E6B625

27

White

#FFFFFFF

28

Dark Teal

#99BBD3

29

Really Light Brown

#E4D4C7

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