Markup
How to style the text in messages.
You can change the appearance of text in a .MSG
by inserting the following commands in brackets into your message.
Commands
[clr
x
]
Text color. Affects all text after the tag until the end of the line ([e]).x is a number between 0 and 30.
[n]
Linebreak. Put this between some text to make it show up on a new line ingame.[w]
Wait. Makes the game await user input before moving on to the next line.[vp
w x y z
0 0]
Voice Pack. Makes the game play a voice clip.w = eventIdMajor
x = eventIdMinor
y = eventIdSub
z = cueId
[bup 0
x y z
0]
Bustup. Shows a character's talking sprite during dialog.x = characterId
y = expressionId
z = customeId
Lip flap will animate if this command is followed by
[f 4 10 -1 0 0]
.
Colors
Index | Color | Hex Value |
0 | White |
|
1 | Light Blue |
|
2 | Light Red |
|
3 | Light Yellow |
|
4 | Light Green |
|
5 | Dark Brown |
|
6 | Dark Orange |
|
7 | White |
|
8 | Dark Brown |
|
9 | Red |
|
10 | Dark Red |
|
11 | Blue |
|
12 | Dark Blue |
|
13 | Green |
|
14 | Dark Green |
|
15 | Purple |
|
16 | Dark Purple |
|
17 | Dark Yellow |
|
18 | Pink |
|
19 | Dark Pink |
|
20 | Darker Pink |
|
21 | Light Teal |
|
22 | Dark Brown |
|
23 | Light Black |
|
24 | Dark Gray |
|
25 | Gray |
|
26 | Dark Yellow |
|
27 | White |
|
28 | Dark Teal |
|
29 | Really Light Brown |
|
Last updated